20 March, 2016

This and last week's loot (20th March 2016)

Haven't been buying much lately because of the upcoming rush of stuff (three games next week), and been trying to clear stuff on my backlog.

-Cleared XCOM 2. Will be doing another post on it.

-Finished ♯FE. Nothing I encountered after my last post on it changed my opinion on it in any way. It's a decent, polished, well-made, and objectively good, but ultimately forgettable RPG that suffers from some really stupid issues.

-Finished Tokyo Necro. It was okay. The worldbuilding was good enough, and some of the more ridiculously over the top parts of it fitted fine into the whole cyberpunk setting. The fights were fantastic too. What I didn't like, however, was how too much stuff was exclusive to each route, and how the final true route was thus unfulfilling because too much catharsis was left exclusive to other routes; It didn't help that the usual big meta twist made it so that the other routes clearly don't happen (also, said meta twist is way too fucking obvious this time, and isn't even that much of a twist). Also, too many revelations that ultimately don't matter that are, once again, relegated to other routes. Also Subcon didn't have enough screentime to feel like enough of a character which hurts the ending. The individual parts are great, but they just didn't fit together very well; The true route should have done that, but it failed at it horribly.

 -Watched the Milky Holmes movie. It was Milky Holmes. Your mileage may vary on whether or not this is a good thing. Personally, the only bit that I actually found funny was Moriarty's reaction to Kokoro's IQ score.

-Cleared Shin SQ 1's classic mode (only the king of the world-tree, not the forest cell, yet)

-Been chipping away at Himawari which had (and as of this post, still has) the PC download version down to 500 yen to promote Island. This version comes with an unskippable PV of Island every time you boot up the game which is pretty fucking daft; Shin Masoukishin pulled the same thing with Anibuster in 1999 and has been ridiculed for seventeen years for it. Plus I already have Island pre-ordered. That aside, this is a horrendous port: They seem to have just ported the Vita version directly to the PC without making any changes at all to the interface. Which means no buttons to toggle full screen or skip or auto, a horrible config menu with giant text and the options split among several pages, and no quit button. Thankfully most of this isn't a problem for me because they did add in keyboard shortcuts, and I have gestures, but it's still hilarious to look at what a half-assed job they did. That being said, I've only gotten through the first chapter so far, but it's been pretty good. Hard to believe this was originally a doujin release; I've been through consumer release games which were far worsely written.

-Also been chipping away at Shin SQ 2, almost cleared the third area, not much to say here.

-Got Edmond Dantes in the current Fate/GO event from the free daily summon (third day). Hooray.

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