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20 July, 2014

This week's loot (20th July 2014)



Live action Patlabor is still fucking awesome. Been wanting a Sinanju for some time but the fancy bits look like they'd be a nightmare to do on a kit, thus Robot Damashii. Loving Sabagebu.

13 July, 2014

This week's loot (13th July 2014)

 Falcom's online store's weekly special. 4600 yen for four CDs, not bad at all (considering how each OST usually retails at 3000).

Been reading more of Fables. It's pretty good.

Gigantic Drive

Totally forgot to write a post about this game back when I was playing it in May.




This game is really, really rough around the edges. You can tell they had no budget.  The graphics for the most part aren't very pretty (character/robot models are doujin level, the environments below even that), the physics are hilariously bad (like when you uppercut a guy on the chin and he shoots up five hundred metres into the air and flips twelve times) at times, there is no semblance of balance at all, and the difficulty fluctuates from pathetically easy to plain fucking frustrating. And sometimes they even come with annoying easy five minute sequences before the frustrating bits even though there are no mid-stage checkpoints.


But you know what? The game is fantastic. It's fun. It's unique. It's SPECIAL. Nowadays most games are so fucking conservative that they're mostly the same thing to other stuff in their genre, only with different graphics and variables. That's not entirely a bad thing, of course, because a lot of those games are pretty good, and by following the formula they guarantee at least a playable game. This is NOT one of those games. It doesn't give a shit about formula, it just does its own thing. And it's great because it feels, for once, refreshing. Remember that feeling, as a kid, when you played your first video game, and everything about it felt new to you? That's what this game feels like. It actually makes you feel like you're controlling a giant fucking robot.

You don't pilot the robot, it's remotely controlled like Tetsujin. Your player character can levitate to climb up buildings and such, and so you have to find a spot to get a good view to control the robot.

Controlling the robot is FANTASTIC. The shoulder buttons control the legs, and the sticks control the arms. To just WALK you need to control the legs individually. Depending on how you move the sticks you can execute jabs and hooks and uppercuts. You also have finishers that are ridiculously hard to hit with but also do ridiculous amounts of damage, and transformations. Transformations! There are three robots available, a slow one that transforms into a tank, a fast one that transforms into a plane, and the "main" one which just gets a super power mode with a time limit to game over. You can have your robot transform into the plane, hop on top of it, fly near the enemy, jump off onto the roof of a building, and then fly it behind the enemy and have it transform and turn around quickly and punch it in the back. This sounds like nothing, but when you actually manage to execute it in the game with its wacky controls? Holy SHIT that feels good.

It makes you feel fantastic when you get good at controlling it and pull off awesome moves. And beyond all this, it has something else, a hard to describe X-factor that makes it shine brighter than many, many other games.

It's games like this that made me start playing video games, and make me continue to play them.

08 July, 2014

Shovel Knight












There are way too many "retro-style" games that aren't anything like old games, which only seem to be "retro" style because their creators are pretentious and/or lazy.

Shovel Knight is not one of those games.

It looks perfect. It sounds perfect. It, shockingly enough in this world of "hey retro means really hard right?" games, PLAYS perfect. It gets tough at points, tough enough for you to die at the same point five times, tough enough for you to scream out loud, and yet manages to get it right to the point where you DON'T say the game is bullshit and unfair, because it's not. If you die, you certainly know why, and know what to do next to not die (and then you invariably screw up and die again).

Playing this game makes you feel like a child again. It's a familiar and nostalgic, yet completely new and refreshing experience.

If you grew up playing video games, you HAVE to play this game.

You just do.

06 July, 2014

This week's loot (5th July 2014)

Complete set of Idolmaster Ichiban Kuji Premium part 3 only excluding Ritsuko's figure for some reason. So yeah, that's all of it. Total cost: OVER ONE HUNDRED FUCKING THOUSAND YEN.

Stuff. Leos were 1500 yen, Rise 1000. Bookstore only had a few Kara no Kyoukai kuji left and the A prize was one of them so I just gave it a try and got it in one shot. Cool.

Edge of Tomorrow/All You Need is Kill was pretty good.

I am fucking terrible with arcade sticks.

Turns out that the series Nomura Mizuki was writing had come to an end and she's started on a new one. I HAVEN'T EVEN READ THE LAST FEW BUNGAKUSHOUJO BOOKS. I'm two fucking series behind now.